Death in the Dungeon / PDF Version
"ENTER AT YOUR OWN RISK."
Your party creeps slowly into the depths of the dungeon, gold on your minds. Suddenly, you hear voices in the distance. It sounds like a group, gathered and talking. As you move closer, you spot them, another party of dunegon-delvers, standing in a circle by a fire, laughing and showing one another their finds. You want that gold. You deserve that loot. You cry out, sword raised and your party charging behind you. Tonight, the treasure will be yours! Just before you clash, however, several skeletons begin to crawl from out of the ground, shuffling to their feet and now standing between you and the opposition. The battle, now begins...
Death in the Dungeon is a set of tabletop miniatures rules for skirmishes between dungeon-delving parties. It is presented in a classical zine-style format and will be released in a series of issues, this being the inaugural release. Death in the Dungeon focuses on party progression with attention to scenarios, story and treasure. Use gold to build a team of adventurers, choose their race, class, outfit them with armor, weapons and items, then send them into the dungeons beneath the world of Kith.
When a game of Death in the Dungeon ends, it truly doesn't. Your party information is saved and tracked and between skirmishes, you can progress the members of your party, buy new weapons, items and more. The game and progression continues until you and your opponent or group decide to end and begin a new campaign.
Death in the Dungeon was written and created by CPOP owner and founder, Neuicon and pays homage to the old school. Included in the initial release, are: a background and introduction to the world of Kith, the core rules, rules on party and adventurer creation, rules for spellcasting, scenarios, rules for looting, rules on handling progression, advanced weapons and items tables and more.
Future releases will expand upon this initial release and will feature things like: skills, new weapons, items, spells, scenarios, additional campaign rules, rules for solo dungeon crawling, fiction and so much more.
Reading this digital document is best viewed in Adobe Reader and in two page view. You can also print this document and we suggest the following if doing so: open the document in Adobe Reader and select print; print in booklet mode with printing on both sides and binding set to the left. When printed, take the entire product, fold it in half (8.5 by 5.5 inches) and staple the center line from the outside or bind the book.
Upon your digital purchase, your order will be available for download for a total of 14 days from the purchase date.
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