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  • Agnostica

Agnostica

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"Bring Your Miniatures. Build Your World. Fight Your War."


Agnostica is a fast-paced, model-agnostic skirmish wargame designed to be played with any miniatures you already own. Fantasy warbands. Sci-fi squads. Occult cultists. Post-apocalyptic survivors. Kitbashed weirdness. Vintage lead. 3D prints. Toy store rescues. If it stands on a base, it can fight.


Agnostica gives you a clean, elegant core system and then hands you the tools to shape it into your own setting, your own narrative, your own campaign. This is not a game line. This is a framework.


What Kind of Game is Agnostica?


Agnostica is:


• Skirmish-scale (small warbands, fast turns)

• Alternating activation (constant engagement)

• Objective-driven or annihilation play

• Easy to learn, difficult to master

• Fully modular

• Campaign-ready

• Solo-play supported


Games are designed to move quickly and resolve decisively, while still allowing for tactical positioning, combined arms, and scenario play.


Agnostica is built around a single elegant mechanic: Your dice represent both Attack and Health.


Every miniature is assigned between 1 and 6 d10s. Those dice are:


• Your offensive power

• Your survivability

• Your battlefield presence


Every roll of 6+ is a hit. Every hit removes one die. As a model takes damage, it rolls fewer dice. As it rolls fewer dice, it becomes weaker. It is a clean, intuitive death spiral that makes every decision matter.


No stat bloat. No charts. No layered modifiers. Just dice and consequence.


What’s Inside?


Agnostica is a complete 26-page rulebook that includes:


Core Rules


A streamlined combat system built around a unified mechanic that keeps gameplay fast and intuitive. The core engine emphasizes battlefield presence, attrition, and meaningful decision-making without rules bloat.


Warband Creation


Simple force construction that scales from tight street-level skirmishes to larger engagements. Flexible structure allows everything from elite strike teams to swarm forces.


Optional Modules


Expand the experience with modular systems including:


• Magic & supernatural powers

• Squads & group formations

• Vehicles & war engines

• Transport mechanics


Add what you want. Leave out what you don’t.


Solo Mode


A fully supported single-player system that introduces hidden threats, dynamic enemy generation, and scalable difficulty. Designed for narrative tension without complicated bookkeeping.


Campaign System


A structured but flexible campaign framework including:


• Warband motivations

• Injury & recovery

• Resource management

• Veteran advancement

• Traits & growth

• Narrative generators


Agnostica supports long-term play without requiring spreadsheets or excessive tracking.


Scenarios


From direct conflict to objective control and breakthrough missions, the book provides multiple ways to structure your battles.


World Builder's Guide


Guidance for translating genre into gameplay:


• Fantasy

• Sci-fi

• Weird pulp

• Horror

• Post-apocalyptic

• Custom homebrew settings


Includes environmental effects, faction flavor tools, and genre templates to help you build your own cohesive world.


Hobbyist's Guide


A full section devoted to:


• Kitbashing philosophy

• 3D printing advice

• Budget terrain building

• Painting methods

• Hobby fundamentals


Agnostica embraces the DIY spirit of tabletop gaming.


Who is Agnostica For?


• Players tired of locked ecosystems

• Hobbyists with mixed miniature collections

• Kitbashers and converters

• Narrative campaign groups

• Solo players

• Parents teaching kids

• Designers looking for a clean chassis

• Groups who want flexibility over rigidity


If you love Inq28-style creativity, Frostgrave-style narrative play, or building your own world without being boxed into a single product line — Agnostica was built for you.


Scale & Requirements


• Designed for 25–32mm miniatures

• Plays comfortably on a 3’x3’ table

• Minimal components required

• Fast setup


You likely already own everything you need to start.

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